Designing the user interface (2nd ed.): strategies for effective human-computer interaction
Designing the user interface (2nd ed.): strategies for effective human-computer interaction
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Interaction techniques for navigation through and manipulation of 2D and 3D data
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Cubic-Mouse-Based Interaction in Virtual Environments
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Putting the virtual into reality: assessing object-presence with projection-augmented models
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Developing and analyzing intuitive modes for interactive object modeling
Proceedings of the 9th international conference on Multimodal interfaces
i*Chameleon: a scalable and extensible framework for multimodal interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The EPOCH multimodal interface for interacting with digital heritage artefacts
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Evaluating 'tangible pasts': a mixed reality application for cultural heritage
EVA'11 Proceedings of the 2011 international conference on Electronic Visualisation and the Arts
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This paper expands on the presentation of a methodology that provides a technology-enhanced exhibition of a cultural artefact through the use of a safe hybrid 2D/3D multimodal interface. Such tangible interactions are based on the integration of a 3DOF orientation tracker and information sensors with a 'Kromstaf' rapid prototype replica to provide tactile feedback. The multimodal interface allows the user to manipulate the object via physical gestures which, during evaluation, establish a profound level of virtual object presence and user satisfaction. If a user cannot manipulate the virtual object effectively many application specific tasks cannot be performed. This paper assesses the usability of the multimodal interface by comparing it with two input devices--the Magellan SpaceMouse, and a 'black box', which contains the same electronics as the multimodal interface but without the tactile feedback offered by the 'Kromstaf' replica. A complete human-centred usability evaluation was conducted utilizing task based measures in the form of memory recall investigations after exposure to the interface in conjunction with perceived presence and user satisfaction assessments. Fifty-four participants across three conditions (Kromstaf, space mouse and black box) took part in the evaluation.