Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring geo-scientific data in virtual environments
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Human Factors in Visualization Research
IEEE Transactions on Visualization and Computer Graphics
Mutual disambiguation of 3D multimodal interaction in augmented and virtual reality
Proceedings of the 5th international conference on Multimodal interfaces
Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions
Proceedings of the ACM symposium on Virtual reality software and technology
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-centered visualization environments
Human-centered visualization environments
The EPOCH multimodal interface for interacting with digital heritage artefacts
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Evaluation of 12-DOF input devices for navigation and manipulation in virtual environments
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
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Recently prop-based interfaces in combination with two-handed interaction techniques have become increasingly popular. Passive real-world props augment interaction through tactile feedback and often lead to more intuitive interaction. The Cubic Mouse is a new, 3D input device based on the prop idea. It consists of a cube-shaped box with three perpendicular rods passing through its center. We use a six-degrees-of-freedom (6-DOF) tracker embedded in the Cubic Mouse to track the device's position and orientation. The rods can be pushed and pulled, allowing the constrained input of three degrees of freedom. The 6-DOF Cubic Mouse, also allows rotation of the rods, which adds another three DOF. Altogether, we have a total of 12 analog degrees of freedom available with the Cubic Mouse, six DOF through the tracking and another six through the rods. In addition, the Cubic Mouse has application-programmable control buttons. We present a variety of interaction techniques developed around the Cubic Mouse, which we have implemented in various application prototypes. Our geo-scientific visualization system allows the exploration of data from the oil and gas industry in local and distributed virtual environments. With our automotive partners, we're developing a system for steering and visualizing crash simulations. Other application areas include medical visualization and terrain visualization