A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Interaction techniques for navigation through and manipulation of 2D and 3D data
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Volume-rendered galactic animations
Communications of the ACM
Cubic-Mouse-Based Interaction in Virtual Environments
IEEE Computer Graphics and Applications
PHOXEL-SPACE: an interface for exploring volumetric data with physical voxels
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible user interfaces for 3D clipping plane interaction with volumetric data: a case study
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
The Smart Phone: A Ubiquitous Input Device
IEEE Pervasive Computing
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WYSIWYF Display: A Visual/Haptic Interface to Virtual Environment
Presence: Teleoperators and Virtual Environments
Texture-Based Visualization of Unsteady 3D Flow by Real-Time Advection and Volumetric Illumination
IEEE Transactions on Visualization and Computer Graphics
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking
GI '07 Proceedings of Graphics Interface 2007
Lucid touch: a see-through mobile device
Proceedings of the 20th annual ACM symposium on User interface software and technology
GeoTUI: a tangible user interface for geoscience
Proceedings of the 2nd international conference on Tangible and embedded interaction
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D interaction with volumetric medical data: experiencing the Wiimote
Proceedings of the 1st international conference on Ambient media and systems
cutting|Plane: an interactive tool for exploration of 3D datasets via slicing
Proceedings of the 2008 C3S2E conference
Touch & interact: touch-based interaction of mobile phones with displays
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Spatially aware handhelds for high-precision tangible interaction with large displays
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Poker surface: combining a multi-touch table and mobile phones in interactive card games
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Supporting casual interactions between board games on public tabletop displays and mobile devices
Personal and Ubiquitous Computing
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile devices as multi-DOF controllers
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Handymap: a selection interface for cluttered VR environments using a tracked hand-held touch device
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The role of physical controllers in motion video gaming
Proceedings of the Designing Interactive Systems Conference
Smart and space-aware interactions using smartphones in a shared space
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
MobiZone: personalized interaction with multiple items on interactive surfaces
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Hand authentication on multi-touch tablets
Proceedings of the 15th Workshop on Mobile Computing Systems and Applications
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Visual exploration of volume data often requires the user to manipulate the orientation and position of a slicing plane in order to observe, annotate or measure its internal structures. Such operations, with its many degrees of freedom in 3D space, map poorly into interaction modalities afforded by mouse-keyboard interfaces or flat multi-touch displays alone. We addressed this problem using a what-you-see-is-what-you-feel (WYSIWYF) approach, which integrates the natural user interface of a multi-touch wall display with the untethered physical dexterity provided by a handheld device with multi-touch and 3D-tilt sensing capabilities. A slicing plane can be directly and intuitively manipulated at any desired position within the displayed volume data using a commonly available mobile device such as the iPod touch. 2D image slices can be transferred wirelessly to this small touch screen device, where a novel fast fat finger annotation technique (F3AT) is proposed to perform accurate and speedy contour drawings. Our user studies support the efficacy of our proposed visual exploration and annotation interaction designs.