The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Graphics Gems III
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Wayfinding in large-scale virtual worlds
CHI '95 Conference Companion on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
A multi-touch three dimensional touch-sensitive tablet
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Issues and techniques in touch-sensitive tablet input
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Single-handed interaction techniques for multiple pressure-sensitive strips
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Navigation with Place Representations and Visible Landmarks
VR '04 Proceedings of the IEEE Virtual Reality 2004
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
DTLens: multi-user tabletop spatial data exploration
Proceedings of the 18th annual ACM symposium on User interface software and technology
Precise selection techniques for multi-touch screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A Transparently Scalable Visualization Architecture for Exploring the Universe
IEEE Transactions on Visualization and Computer Graphics
Scalable WIM: Effective Exploration in Large-scale Astrophysical Environments
IEEE Transactions on Visualization and Computer Graphics
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adapting X3D for multi-touch environments
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
CubTile: a multi-touch cubic interface
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Empirical evaluation for finger input properties in multi-touch interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Origami simulator: a multi-touch experience
CHI '09 Extended Abstracts on Human Factors in Computing Systems
iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Detecting and leveraging finger orientation for interaction with direct-touch surfaces
Proceedings of the 22nd annual ACM symposium on User interface software and technology
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Multi-user multi-touch games on diamondtouch with the DTFlash toolkit
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
WYSIWYF: exploring and annotating volume data with a tangible handheld device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An interactive multi-touch sketching interface for diffusion curves
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch screens for navigating 3D virtual environments in participatory urban planning
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Towards the establishment of a framework for intuitive multi-touch interaction design
Proceedings of the International Working Conference on Advanced Visual Interfaces
Multimedia Tools and Applications
A Design Study of Direct-Touch Interaction for Exploratory 3D Scientific Visualization
Computer Graphics Forum
Establishing a baseline for text entry for a multi-touch virtual keyboard
International Journal of Human-Computer Studies
A multi-touch interface for fast architectural sketching and massing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting multi-touch with commodity devices
Proceedings of the 1st symposium on Spatial user interaction
AstroTouch: a multi-touch digital desktop for astrodynamics
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Dual-Finger 3D Interaction Techniques for mobile devices
Personal and Ubiquitous Computing
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Enabling efficient exploration of large-scale virtual environments such as those simulating astrophysical environments is highly challenging. Astrophysical virtual worlds span exceptionally large spatial scales occupied mostly by empty space, and this makes it difficult for the user to comprehend the spatial context during exploratory navigation. Public exhibits, where novice users have little experience using complicated virtual navigation interfaces, pose additional challenges. To address these issues, we propose multi-touch techniques to deliver an effective interface to navigate the unique features of large-scale 3D environments such as astrophysical simulations. In this work, we carefully study conventional multi-touch methods and adapt them to the practical requirements of this application. A novel technique called the powers-of-ten ladder is introduced to support efficient movement across huge spatial scales using multi-touch interactions. We also investigate user experiences with various multi-touch finger gestures on our prototype digital planetarium.