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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Direct manipulation: A step beyond programming languages (abstract only)
CHI '81 Proceedings of the Joint Conference on Easier and More Productive Use of Computer Systems. (Part - II): Human Interface and the User Interface - Volume 1981
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Experiences with and Observations of Direct-Touch Tabletops
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
A study of hand shape use in tabletop gesture interaction
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Hands-on the process control: users preferences and associations on hand movements
CHI '08 Extended Abstracts on Human Factors in Computing Systems
InfoTouch: an explorative multi-touch visualization interface for tagged photo collections
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
A Framework of Interaction Costs in Information Visualization
IEEE Transactions on Visualization and Computer Graphics
The performance of touch screen soft buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing user interfaces for multi-touch and gesture devices
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Familiarity as a factor in designing finger gestures for elderly users
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Investigating multi-touch and pen gestures for diagram editing on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Multi-touch techniques for exploring large-scale 3D astrophysical simulations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cultural similarities and differences in user-defined gestures for touchscreen user interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Information Visualization
Proceedings of the 8th international interactive conference on Interactive TV&Video
Usability testing of the interaction of novices with a multi-touch table in semi public space
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Multi-Touch Table System for Medical Visualization: Application to Orthopedic Surgery Planning
IEEE Transactions on Visualization and Computer Graphics
Collaborative brushing and linking for co-located visual analytics of document collections
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
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Intuition is an important yet ill-defined factor when designing effective multi-touch interactions. Throughout the research community, there is a lack of consensus regarding both the nature of intuition and, more importantly, how to systematically incorporate it into the design of multi-touch gestural interactions. To strengthen our understanding of intuition, we surveyed various domains to determine the level of consensus among researchers, commercial developers, and the general public regarding which multi-touch gestures are intuitive, and which of these gestures intuitively lead to which interaction outcomes. We reviewed more than one hundred papers regarding multi-touch interaction, approximately thirty of which contained key findings we report herein. Based on these findings, we have constructed a framework of five factors that determine the intuition of multi-touch interactions, including direct manipulation, physics, feedback, previous knowledge, and physical motion. We further provide both design recommendations for multi-touch developers and an evaluation of research problems which remain due to the limitations of present research regarding these factors. We expect our survey and discussion of intuition will raise awareness of its importance, and lead to the active pursuit of intuitive multi-touch interaction design.