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CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Xerox Star: A Retrospective
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UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Survey on user interface programming
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Why interaction is more powerful than algorithms
Communications of the ACM
Beyond Fitts' law: models for trajectory-based HCI tasks
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Readings in information visualization: using vision to think
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Reification, polymorphism and reuse: three principles for designing visual interfaces
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The architecture and implementation of CPN2000, a post-WIMP graphical application
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Acquisition of expanding targets
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Macintosh human interface guidelines
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Prototyping tools and techniques
The human-computer interaction handbook
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IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Working Conference on Advanced Visual Interfaces
Target acquisition in multiscale electronic worlds
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
What is the space for?: the role of space in authoring hypertext representations
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Modèle d'interaction mixte: la réalité mixte à la lumière des modalités d'interaction
UbiMob '05 Proceedings of the 2nd French-speaking conference on Mobility and ubiquity computing
DoPIdom: une approche de l'interaction et de la collaboration centrée sur les documents
IHM '06 Proceedings of the 18th International Conferenceof the Association Francophone d'Interaction Homme-Machine
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Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Investigating user tolerance for errors in vision-enabled gesture-based interactions
Proceedings of the working conference on Advanced visual interfaces
Screen-based musical interfaces as semiotic machines
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Vers des outils pour les équipes de conception d'interfaces post-WIMP
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
An architecture for viewer-side enrichment of TV content
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
A platform for output dialogic strategies in natural multimodal dialogue systems
Proceedings of the 12th international conference on Intelligent user interfaces
Toward a Deeper Understanding of the Role of Interaction in Information Visualization
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2nd international conference on Tangible and embedded interaction
SwingStates: adding state machines to Java and the Swing toolkit
Software—Practice & Experience
Memotice Board: A Notice Board with Spatio-temporal Memory
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Towards Specifying Multimodal Collaborative User Interfaces: A Comparison of Collaboration Notations
Interactive Systems. Design, Specification, and Verification
DINDOW: Towards an Interaction Based on Spatio-temporal Memory
VISUAL '08 Proceedings of the 10th international conference on Visual Information Systems: Web-Based Visual Information Search and Management
Control centric approach in designing scrolling and zooming user interfaces
International Journal of Human-Computer Studies
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Conception de systèmes collaboratifs multimodaux: analyse comparative de notations
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Motion-pointing: target selection using elliptical motions
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Interagir avec un objet mixte: propriétés physique et numérique
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Métamodèle de règles d'adaptation pour la plasticité des interfaces homme-machine
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Un bureau basé sur les instruments et des graphes
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
An Interactive System Based on Semantic Graphs
Proceedings of the Symposium on Human Interface 2009 on ConferenceUniversal Access in Human-Computer Interaction. Part I: Held as Part of HCI International 2009
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Conception de l'interaction homme-machine et partage d'autorité: application aux systèmes de drones
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Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Conception de jeux interactifs temps réel sur tabletop
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Wavelet menu: une adaptation des marking menus pour les dispositifs mobiles
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
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Universal design within the context of e-learning
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: applications and services
An architecture for non-intrusive user interfaces for interactive digital television
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Accessibility research in a vocational context
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Collective interaction by design collective controllers for social navigation on digital photos
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Direct manipulation through surrogate objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
W5: a meta-model for pen-and-paper interaction
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
MACS: combination of a formal mixed interaction model with an informal creative session
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Patterns for the design of musical interaction with everyday mobile devices
Proceedings of the IX Symposium on Human Factors in Computing Systems
Scenarchitectures: the use of domain-specific architectures to bridge design and implementation
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Lessons learned from the WILD room, a multisurface interactive environment
23rd French Speaking Conference on Human-Computer Interaction
Contextual Interaction Support in 3D Worlds
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
An interaction model and a framework dedicated to web-based geographic applications
Proceedings of the International Conference on Management of Emergent Digital EcoSystems
Model-Based, multimodal interaction in document browsing
MLMI'06 Proceedings of the Third international conference on Machine Learning for Multimodal Interaction
Ubiquitous framework for creating and evaluating persuasive applications and games
GPC'11 Proceedings of the 6th international conference on Grid and Pervasive Computing
Towards the establishment of a framework for intuitive multi-touch interaction design
Proceedings of the International Working Conference on Advanced Visual Interfaces
Movement qualities as interaction modality
Proceedings of the Designing Interactive Systems Conference
Fluid interaction for information visualization
Information Visualization - Special issue on State of the Field and New Research Directions
A taxonomy of design methods process models
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Augmented letters: mnemonic gesture-based shortcuts
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Context-aware service front-ends
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The Emdros Text Database Engine as a Platform for Persuasive Computing
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ACM Transactions on Computer-Human Interaction (TOCHI)
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Although the power of personal computers has increased 1000-fold over the past 20 years, user interfaces remain essentially the same. Innovations in HCI research, particularly novel interaction techniques, are rarely incorporated into products. In this paper I argue that the only way to significantly improve user interfaces is to shift the research focus from designing interfaces to designing interaction. This requires powerful interaction models, a better understanding of both the sensory-motor details of interaction and a broader view of interaction in the context of use. It also requires novel interaction architectures that address reinterpretability, resilience and scalability.