Lead users: a source of novel product concepts
Management Science
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
A Toolkit for Addressing HCI Issues in Visual Language Environments
VLHCC '05 Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The star user interface: an overview
AFIPS '82 Proceedings of the June 7-10, 1982, national computer conference
VIGO: instrumental interaction in multi-surface environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Working Conference on Advanced Visual Interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shared substance: developing flexible multi-surface applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid development of user interfaces on cluster-driven wall displays with jBricks
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Tangible remote controllers for wall-size displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Showing is sharing: building shared understanding in human-centered design teams with Dazzle
Proceedings of the Designing Interactive Systems Conference
A multi-touch notice board fostering social interaction
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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Creating the next generation of interactive systems requires experimental platforms that let us explore novel forms of interaction in real settings. This article describes WILD, a high-performance environment for exploring multi-surface interaction that includes an ultra-high resolution wall display, a multitouch table, a motion tracking system and various mobile devices. The article describes the integrative research approach of the project and the lessons learned with respect to hardware, participatory design, interaction techniques and software engineering.