Specifying gestures by example
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
User learning and performance with marking menus
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Translucent patches—dissolving windows
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Coloured Petri nets: basic concepts, analysis methods and practical use, vol. 2
Coloured Petri nets: basic concepts, analysis methods and practical use, vol. 2
ACM Transactions on Computer-Human Interaction (TOCHI)
Local tools: an alternative to tool palettes
Proceedings of the 9th annual ACM symposium on User interface software and technology
Lifestreams: an alternative to the desktop metaphor
Conference Companion on Human Factors in Computing Systems
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The Hotbox: efficient access to a large number of menu-items
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instructions and descriptions: some cognitive aspects of programming and similar activities
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Reification, polymorphism and reuse: three principles for designing visual interfaces
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The architecture and implementation of CPN2000, a post-WIMP graphical application
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Advanced visual interfaces: the focus is on the user
The Knowledge Engineering Review
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Support for input adaptability in the ICON toolkit
Proceedings of the 6th international conference on Multimodal interfaces
Benefits of merging command selection and direct manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
The springboard: multiple modes in one spring-loaded control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrasing techniques for multi-stroke selection gestures
GI '06 Proceedings of Graphics Interface 2006
Tasks for and tasks in human-computer interaction
Interacting with Computers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ExperiScope: an analysis tool for interaction data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchstone: exploratory design of experiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relative role of merging and two-handed operation on command selection speed
International Journal of Human-Computer Studies
Lessons learned from the WILD room, a multisurface interactive environment
23rd French Speaking Conference on Human-Computer Interaction
Edition synchrone de plusieurs objets: services et interaction
23rd French Speaking Conference on Human-Computer Interaction
Augmenting the scope of interactions with implicit and explicit graphical structures
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BiTouch and BiPad: designing bimanual interaction for hand-held tablets
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Data-driven design process in adoption of marking menus for large scale software
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We conducted an experiment that compared three post-WIMP interaction techniques: floating palettes, marking menus and toolglasses, in a real-world Coloured Petri-Net editor, CPN2000. We created six situations in which users performed identical sets of actions with equally-complex nets, but with different cognitive contexts. We found significant differences in performance and preferences across interaction techniques. When a user is in a "copy" context, floating palettes are more efficient. If the user is problem solving, toolglasses or marking menus are preferred. No single interaction technique is clearly superior: each has strengths in different contexts. Since a single application must support different kinds of cognitive tasks, interaction designers should consider integrating multiple interaction techniques, rather than selecting only one.