Interfacing thought: cognitive aspects of human-computer interaction
The design and evaluation of marking menus
The design and evaluation of marking menus
Usability Engineering
Force-to-motion functions for pointing
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Human factors testing in the design of Xerox's 8010 “Star” office workstation
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PreSense: interaction techniques for finger sensing input devices
Proceedings of the 16th annual ACM symposium on User interface software and technology
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Strategies for accelerating on-line learning of hotkeys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PieCursor: merging pointing and command selection for rapid in-place tool switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating the effectiveness of tactile feedback for mobile touchscreens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Training towards mastery: overcoming the active user paradox
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TypeRight: a keyboard with tactile error prevention
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BubbleWrap: a textile-based electromagnetic haptic display
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A practical pressure sensitive computer keyboard
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Touch-display keyboards: transforming keyboards into interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Surfboard: keyboard with microphone as a low-cost interactive surface
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rendering physical effects in tabletop controls
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tactile feedback for piezo buttons
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Finding a feature on a 3D object through single-digit haptic exploration
HAPTIC '10 Proceedings of the 2010 IEEE Haptics Symposium
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Skillometers: reflective widgets that motivate and help users to improve performance
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Hotkeys are an efficient method of selecting commands on a keyboard. However, these shortcuts are often underused by users. We present Métamorphe, a novel keyboard with keys that can be individually raised and lowered to promote hotkeys usage. Métamorphe augments the output of traditional keyboards with haptic and visual feedback, and offers a novel design space for user input on raised keys (e.g., gestures such as squeezing or pushing the sides of a key). We detail the implementation of Métamorphe and discuss design factors. We also report two user studies. The first is a user-defined interface study that shows that the new input vocabulary is usable and useful, and provides insights into the mental models that users associate with raised keys. The second user study shows improved eyes-free selection performance for raised keys as well as the surrounding unraised keys.