Smalltalk-80: the language and its implementation
Smalltalk-80: the language and its implementation
Statecharts: A visual formalism for complex systems
Science of Computer Programming
XXL: a dual approach for building user interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
A software model and specification language for non-WIMP user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
The Complete HyperCard Handbook
The Complete HyperCard Handbook
Director 6 and Lingo Authorized
Director 6 and Lingo Authorized
Adapting to mobile contexts with user-interface modeling
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
User interface declarative models and development environments: a survey
DSV-IS'00 Proceedings of the 7th international conference on Design, specification, and verification of interactive systems
Quel impact de l'entrée vocale sur la conception graphique d'un service mobile ?
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Programs = Data + Algorithms + Architecture: Consequences for Interactive Software Engineering
Engineering Interactive Systems
Interface multi-layer et processus d'évolution des systèmes interactifs en activité critique
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Outils d'aide à la conception de rendus graphiques
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Hi-index | 0.00 |
Programming highly interactive user interfaces remains a complex task with the available software tools. Interviews and observation of 50 design or production teams of industrial products shows the importance of group production between graphics designers, programmers, usability experts and the lead designer. Tools must allow each of them to efficiently produce their part. That imposes new constraints on the architecture of interactive software. We present the solutions used our development suite, Intui-Kit, designed to bridge the gap between interface design and software engineering. We illustrate it on a concrete product development.