A Unifying Reference Framework for the Development of Plastic User Interfaces
EHCI '01 Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction
Task Modelling for Context-Sensitive User Interfaces
DSV-IS '01 Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification-Revised Papers
DSV-IS '02 Proceedings of the 9th International Workshop on Interactive Systems. Design, Specification, and Verification
ICrafter: A Service Framework for Ubiquitous Computing Environments
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
SUPPLE: automatically generating user interfaces
Proceedings of the 9th international conference on Intelligent user interfaces
Roam, a seamless application framework
Journal of Systems and Software - Special issue: Ubiquitous computing
Tooling and system support for authoring multi-device applications
Journal of Systems and Software - Special issue: Ubiquitous computing
Vers des outils pour les équipes de conception d'interfaces post-WIMP
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Pocket school monitoring and tracking student performance on mobile devices
WBE'06 Proceedings of the 5th IASTED international conference on Web-based education
User-Interface Modelling for Blind Users
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Proceedings of the 28th ACM International Conference on Design of Communication
A monitoring approach for runtime service discovery
Automated Software Engineering
An efficient model-based methodology for developing device-independent mobile applications
Journal of Systems Architecture: the EUROMICRO Journal
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Mobile computing offers the possibility of dramatically expanding the versatility of computers, by bringing them off the desktop and into new and unique contexts. However, this new found versatility poses difficult challenges for user interface (UI) designers. We propose three model-based techniques that should aid UI designers who are working in the domain of mobile computing. These techniques allow designers to build UIs across several platforms, while respecting the unique constraints posed by each platform. In addition, these techniques should help designers to recognize and accommodate the unique contexts in which mobile computing occurs. All three techniques depend on the development of a UI model which serves to isolate those features that are common to the various contexts of use, and to specify how the UI should adjust when the context changes. UI models allow automatic and automated tool support that enables UI designers to overcome the challenges posed by mobile computing.