Beyond interface builders: model-based interface tools
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
A physical skills based strategy for choosing an appropriate interface method
Extra-ordinary human-computer interaction
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Adapting to mobile contexts with user-interface modeling
WMCSA '00 Proceedings of the Third IEEE Workshop on Mobile Computing Systems and Applications (WMCSA'00)
Dual educational electronic textbooks: the starlight platform
Proceedings of the 9th international ACM SIGACCESS conference on Computers and accessibility
Dialog model clustering for user interface adaptation
ICWE'03 Proceedings of the 2003 international conference on Web engineering
A framework for blind user interfacing
ICCHP'06 Proceedings of the 10th international conference on Computers Helping People with Special Needs
Beachcomber: a game for the visually impaired
Proceedings of the 6th International Conference on Foundations of Digital Games
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The design of a user interface usable by blind people sets specific usability requirements that are unnecessary for sighted users. These requirements focus on task adequacy, dimensional trade-off, behaviour equivalence, semantic loss avoidance and device-independency. Consequently, the development of human-computer interfaces (HCI) that are based on task, domain, dialog, presentation, platform and user models has to be modified to take into account these requirements. This paper presents a user interface model for blind people, which incorporates these usability requirements into the above HCI models. A framework implementing the model has been developed and implemented in an electronic speaking bilingual software environment for blind or visually impaired people and in an educational system for children with special educational needs.