Human performance using computer input devices in the preferred and non-preferred hands
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Speech versus keying in command and control applications
International Journal of Human-Computer Studies
Perceptual user interfaces: things that see
Communications of the ACM
Light widgets: interacting in every-day spaces
Proceedings of the 7th international conference on Intelligent user interfaces
Interacting at a distance: measuring the performance of laser pointers and other devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer response time and user performance.
CHI '83 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
Designing interaction, not interfaces
Proceedings of the working conference on Advanced visual interfaces
The bubble cursor: enhancing target acquisition by dynamic resizing of the cursor's activation area
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A study on the use of semaphoric gestures to support secondary task interactions
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Potential Limitations of Multi-touch Gesture Vocabulary: Differentiation, Adoption, Fatigue
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
The coffee lab: developing a public usability space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 14th ACM international conference on Multimodal interaction
Hi-index | 0.00 |
In this paper, we describe our investigation into user tolerance of recognition errors during hand gesture interactions with visual displays. The study is based on our proposed interaction model for investigating gesture based interactions, focusing on three elements: Interaction context, system performance and user goals. This Wizard of Oz experiment investigates how recognition system accuracy rates and task characteristics in both desktop and ubiquitous computing scenarios can influence user tolerance for gesture interactions. Results suggest that interaction context is a greater influence on user tolerance than system performance alone, where recognition error rates can potentially reach 40% before users will abandon gestures and use an alternate interaction mode in a ubiquitous computing scenario. Results also suggest that in a desktop scenario, traditional input methods are more appropriate than gestures.