CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review of human performance and preferences with different input devices to computer systems
Proceedings of the Fourth Conference of the British Computer Society on People and computers IV
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a performance model in human-computer interaction
Fitts' law as a performance model in human-computer interaction
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A new direct manipulation technique for aligning objects in drawing programs
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The design of a GUI paradigm based on tablets, two-hands, and transparency
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Navigation as multiscale pointing: extending Fitts' model to very high precision tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Low vision: the role of visual acuity in the efficiency of cursor movement
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Investigating user tolerance for errors in vision-enabled gesture-based interactions
Proceedings of the working conference on Advanced visual interfaces
Drag-and-drop errors in young children's use of the mouse
Interacting with Computers
Human Factors Issues on the Design of Telepresence Systems
Presence: Teleoperators and Virtual Environments
One-handed touch typing on a QWERTY keyboard
Human-Computer Interaction
Information theoretic models of HCI: a comparison of the Hick-Hyman law and Fitts' law
Human-Computer Interaction
Ergonomic requirements for input devices
EHAWC'07 Proceedings of the 2007 international conference on Ergonomics and health aspects of work with computers
Conté: multimodal input inspired by an artist's crayon
Proceedings of the 24th annual ACM symposium on User interface software and technology
A study of two-handed scrolling and selection on standard notebook computers
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
On-body interaction: armed and dangerous
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
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Subjects' performance was compared in pointing and dragging tasks using the preferred and non-preferred hands. Tasks were tested using three different input devices: a mouse, a trackball, and a tablet-with-stylus. The trackball had the least degradation across hands in performing the tasks, however it remained inferior to both the mouse and stylus. For small distances and small targets, the preferred hand was superior. However, for larger targets and larger distances, both hands performed about the same. The experiment shows that the non-preferred hand is more than a poor approximation of the preferred hand. The hands are complementary, each having its own strength and weakness. One design implication is that the non-preferred hand is well suited for tasks that do not require precise action, such as scrolling.