interactions
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
A diary study of task switching and interruptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid design creates innovative museum experiences
Communications of the ACM - The disappearing computer
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigating user tolerance for errors in vision-enabled gesture-based interactions
Proceedings of the working conference on Advanced visual interfaces
interactions - 25 years of CHI conferences: a photographic essay
Engaging constable: revealing art with new technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Interactive TV
Interaction paradigms in technology-enhanced social spaces: a case study in museums
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
ArtLinks: fostering social awareness and reflection in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sociable IT for public use
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Modelling Perceptual Elements of Music in a Vibrotactile Display for Deaf Users: A Field Study
ACHI '09 Proceedings of the 2009 Second International Conferences on Advances in Computer-Human Interactions
FEATURE: Is usability obsolete?
interactions - Design Fiction
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quantitative analysis in a heuristic evaluation experiment
Advances in Engineering Software
Designing the Model Human Cochlea: An Ambient Crossmodal Audio-Tactile Display
IEEE Transactions on Haptics
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Introducing the Coffee Lab: a novel concept for conducting usability studies in a public space where anyone can experience and evaluate research novel interactive systems. The Coffee Lab serves as a model for the public usability lab, which extends the methods common to laboratory-based usability experiments by adapting prototypes, usability methods, and task interactions to suit different scenarios. Details on the design and implementation of public evaluation methods are discussed, along with a description of the Coffee Lab, and two ongoing public usability tests.