Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Socially translucent systems: social proxies, persistent conversation, and the design of “babble”
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Virtual and the Real: Media in the Museum
Virtual and the Real: Media in the Museum
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The design of a handheld, location-aware guide for indoor environments
Personal and Ubiquitous Computing
Shaping experiences in the hunt museum: a design case study
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Imprints of place: creative expressions of the museum experience
CHI '05 Extended Abstracts on Human Factors in Computing Systems
International Journal on Digital Libraries - Special section on Digital Museum
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Sabbath day home automation: "it's like mixing technology and religion"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Museum guide robot based on sociological interaction analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging constable: revealing art with new technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Shared moments: opportunities for mobile phones in religious participation
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
No more SMS from Jesus: ubicomp, religion and techno-spiritual practices
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile Social Service Design for Large-Scale Exhibition
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
UbiCicero: A location-aware, multi-device museum guide
Interacting with Computers
What do you know?: experts, novices and territoriality in collaborative systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The coffee lab: developing a public usability space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
kultagg: ludic design for tagging interfaces
Proceedings of the 16th ACM international conference on Supporting group work
Framework for measuring social affinity for CSCW software
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
WeCurate: multiuser museum interactives for shared cultural experiences
CHI '13 Extended Abstracts on Human Factors in Computing Systems
How annotation styles influence content and preferences
Proceedings of the 24th ACM Conference on Hypertext and Social Media
Enhancing community awareness of and participation in local heritage with a mobile application
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
TweetDrops: a visualization to foster awareness and collective learning of sustainability
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Technologies in museums often support learning goals, providing information about exhibits. However, museum visitors also desire meaningful experiences and enjoy the social aspects of museum-going, values ignored by most museum technologies. We present ArtLinks, a visualization with three goals: helping visitors make connections to exhibits and other visitors by highlighting those visitors who share their thoughts; encouraging visitors' reflection on the social and liminal aspects of museum-going and their expectations of technology in museums; and doing this with transparency, aligning aesthetically pleasing elements of the design with the goals of connection and reflection. Deploying ArtLinks revealed that people have strong expectations of technology as an information appliance. Despite these expectations, people valued connections to other people, both for their own sake and as a way to support meaningful experience. We also found several of our design choices in the name of transparency led to unforeseen tradeoffs between the social and the liminal.