Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual and the Real: Media in the Museum
Virtual and the Real: Media in the Museum
Technology in Action
At Home with Ubiquitous Computing: Seven Challenges
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Production of pace as collaborative activity
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Imprints of place: creative expressions of the museum experience
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
ArtLinks: fostering social awareness and reflection in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The identification of users by relational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Familial collaborations in a museum
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Interactions around a contextually embedded system
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The coffee lab: developing a public usability space
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Personalization in cultural heritage: the road travelled and the one ahead
User Modeling and User-Adapted Interaction
On pause and duration, or: the design of heritage experience
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the Designing Interactive Systems Conference
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Museums increasingly deploy new technologies to enhance visitors' experience of their exhibitions. They primarily rely on touch-screen computer systems, PDAs and digital audio-guides. Tate Britain recently employed two innovative systems in one of their major exhibitions of John Constable's work; a gestural interface and a touch-screen panel, both connected to large projection screens. This paper reports on the analysis of video-recordings and field observations of visitors' action and interaction. It explores how people interact with and around the systems, how they configure the space around the installation and how they examine and discover their properties. It suggests that designers of interfaces and installations developed for museum exhibitions face particular challenges, such as the transparency of the relationship between people's actions and the system' response, the provision of opportunities for individual and collaborative experiences and the interweaving of technological and aesthetic experiences.