Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning from interactive museum installations about interaction design for public settings
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Engaging constable: revealing art with new technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From entry to access: how shareability comes about
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Using F-formations to analyse spatial patterns of interaction in physical environments
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Beat Haiku: interactive poetry application
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I see you there!: developing identity-preserving embodied interaction for museum exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peripheral array of tangible NFC tags: positioning portals for embodied trans-surface interaction
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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This paper discusses observations of visitor interactions around a museum installation, focusing on how physical setup and shape of two variants of the installation, a telescope-like viewer and a barrier-free screen, shaped visitor experiences and interactions around and with the system. The analysis investigates contextual embedding, and how the two system variants affected people's ability of sharing the experience and negotiating use.