Computers as theatre
Disney's Aladdin: first steps toward storytelling in virtual reality
Digital illusion
Seafari: an expedition into motion base ride filmmaking
Digital illusion
Navigation guided by artificial force fields
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staging and evaluating public performances as an approach to CVE research
Proceedings of the 4th international conference on Collaborative virtual environments
Citywide: Supporting Interactive Digital Experiences Across Physical Space
Personal and Ubiquitous Computing
Presence: Teleoperators and Virtual Environments
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Orchestrating a mixed reality game 'on the ground'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Design in the absence of practice: breaching experiments
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wizard of Oz interfaces for mixed reality applications
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Wizard of Oz Support throughout an Iterative Design Process
IEEE Pervasive Computing
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Engaging constable: revealing art with new technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaboratively improvising magic: an approach to managing participation in an on-line drama
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiences Employing Novice Wizard Operators in a Gallery Setting
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
EyeSpy: supporting navigation through play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From interaction to trajectories: designing coherent journeys through user experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Priming, sense-making and help: Analysis of player behaviour in an immersive theatrical experience
Pervasive and Mobile Computing
Five design challenges for human computation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Performing musical interaction: Lessons from the study of extended theatrical performances
Computer Music Journal
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards a modular network-distributed mixed-reality learning space system
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
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A study of a professional touring mixed reality performance called Desert Rain yields insights into how performers orchestrate players' engagement in an interactive experience. Six players at a time journey through an extended physical and virtual set. Each sees a virtual world projected onto a screen made from a fine water spray. This acts as a traversable interface, supporting the illusion that performers physically pass between real and virtual worlds. Live and video-based observations of Desert Rain, coupled with interviews with players and the production team, have revealed how the performers create conditions for the willing suspension of disbelief, and how they monitor and intervene in the players experience without breaking their engagement. This involves carefully timed performances and “off-face” and “virtual” interventions. In turn, these are supported by the ability to monitor players' physical and virtual activity through asymmetric interfaces.