Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Creating a live broadcast from a virtual environment
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Patterns of network and user activity in an inhabited television event
Proceedings of the ACM symposium on Virtual reality software and technology
The virtual round table - a collaborative augmented multi-user environment
Proceedings of the third international conference on Collaborative virtual environments
Ages of avatar: community building for inhabited television
Proceedings of the third international conference on Collaborative virtual environments
Developing mixed reality boundaries
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Using augmented virtuality for remote collaboration
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Extending Tabletops to Support Flexible Collaborative Interactions
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Believing is Seeing: Cultivating Radical Media Innovations
IEEE Computer Graphics and Applications
Collaboratively improvising magic: an approach to managing participation in an on-line drama
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning
Presence: Teleoperators and Virtual Environments
Learning abstract concepts through interactive playing
Computers and Graphics
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We propose a Modular Mixed-Reality Learning Space System (MRLSS) that relies on middleware tools and distributed mixed-reality technologies to support multi-modal communications between local, remote, and virtual audience sets. Each audience set occupies a spatial module represented throughout the system as a cell which is visually displayed on specifically aligned projection surfaces in each module. A module can host multiple cells and can be categorized based on scalability and technical advantage. For example, an Individual Cell (ICell) could contain a participant with only a web cam and audio. A Classroom Cell (CCell) could be a single classroom. A Virtual Cell (VCell) is a graphically rendered space with unique possibilities for interaction, experience, and exploration. A Studio Cell (SCell) is a specialized facility with advanced systems, services, and scalable spatial capabilities. A University Cell (UCell) can host multiple instances of an MRLSS, i.e. simultaneously host and combine more than one MRLSS.