The implications of a theory of play for the design of computer toys (panel)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Immersive environments: a physical approach to the computer interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: an optical design tool with a luminous-tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory simulations: using computational objects to learn about dynamic systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The augurscope: a mixed reality interface for outdoors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigational blocks: tangible navigation of digital information
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
The Periscope: supporting a computer enhanced field trip for children
Personal and Ubiquitous Computing
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
Designing smooth connections between worlds
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Designing interactivity for the specific context of designerly collaborations
CHI '05 Extended Abstracts on Human Factors in Computing Systems
RoomBugs: simulating insect infestations in elementary classrooms
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
The CTI framework: informing the design of tangible systems for children
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing tangibles for children: what designers need to know
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Double dribble: illusionism, mixed reality, and the sports fan experience
Proceedings of the international conference on Advances in computer entertainment technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Towards guidelines for designing augmented toy environments
Proceedings of the 7th ACM conference on Designing interactive systems
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Identifying embodied metaphors in children's sound-action mappings
Proceedings of the 8th International Conference on Interaction Design and Children
Exploratory Study on the Use of Mixed Reality for Primary Science Learning
Proceedings of the 2007 conference on Supporting Learning Flow through Integrative Technologies
CSCL'09 Proceedings of the 9th international conference on Computer supported collaborative learning - Volume 1
Exploring the boundaries of augmented reality in a magic show performance
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Objects in play: virtual environments and tactile learning
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Time machine: creating a mixed reality experience for children
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
From the disappearing computer to living exhibitions: shaping interactivity in museum settings
The disappearing computer
Child computer interaction invited SIG: IDC remixed, CCI remapped
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 10th International Conference on Interaction Design and Children
Supporting children's learning with body-based metaphors in a mixed reality environment
Proceedings of the 10th International Conference on Interaction Design and Children
Towards a modular network-distributed mixed-reality learning space system
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
Tangible interaction and learning: the case for a hybrid approach
Personal and Ubiquitous Computing
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Designing blended reality space: conceptual foundations and applications
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the 11th International Conference on Interaction Design and Children
Learning Molecular Structures in a Tangible Augmented Reality Environment
International Journal of Virtual and Personal Learning Environments
On interface closeness and problem solving
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
An embodied approach to collaborative knowledge construction for science inquiry
Proceedings of the 12th International Conference on Interaction Design and Children
International Journal of Human-Computer Studies
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How do we conceptualize and design mixed reality environments (MREs)? Here we describe a first pass at a conceptual framework and use it to inform the design of different kinds of activities for children to experiment with. Our aim was to investigate how different MRE setups affected children's exploratory behavior and their understanding of them. The familiar activity of color mixing was used: different setups were provided, where paint or light colors could be mixed by using either physical tools, digital tools, or a combination of these. The findings of our study showed that novel mixes of physical and digital "transforms" engendered much exploration and reflection.