How real is 'real enough'?: designing artifacts and procedures for embodied simulations of science practices

  • Authors:
  • Francesco Novellis;Tom Moher

  • Affiliations:
  • University of Illinois at Chicago, Chicago, IL;University of Illinois at Chicago, Chicago, IL

  • Venue:
  • Proceedings of the 10th International Conference on Interaction Design and Children
  • Year:
  • 2011

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Abstract

In this paper we describe AquaRoom, a classroom-based spatial simulation of subterranean water flow. Beginning with the conceit that their classroom is a small town, students are asked to determine the topography and directional flow of a series of aquifers running beneath the town. Over the course of six sessions, students work in groups to enact a "dye tracing" method, using a variety of metaphorical procedures and "low fidelity" electronic and physical artifacts to simulate drilling, injection of dye tracers, and extraction and analysis of water samples, combining their data to construct an aggregate map. Outcomes of a pilot study based on observation and post-intervention surveys and interviews provide support for the adequacy of the activity design and artifacts in supporting the collaborative investigation, and in situating students within the virtual domain of hydrology. Students found the low-fidelity artifacts useful in supporting the activity, even in cases where they (correctly) discounted their functional need.