Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The properties of mixed reality boundaries
Proceedings of the Sixth European conference on Computer supported cooperative work
A scale model of mixed reality
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Towards a modular network-distributed mixed-reality learning space system
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
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Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing the virtual and the physical environment, the spaces on either side of the boundary are adjacent but remain distinct. In this position statement we describe the development of mixed reality boundaries, including the basic idea, the properties that can be associated with them and demonstrators. We also discuss our latest work on a particular type of boundary that establishes the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other.