Computers as theatre
Prototyping an intelligent agent through Wizard of Oz
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Toward the holodeck: integrating graphics, sound, character and story
Proceedings of the fifth international conference on Autonomous agents
Interacting with virtual characters in interactive storytelling
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Personal and Ubiquitous Computing
Animating an interactive conversational character for an educational game system
Proceedings of the 10th international conference on Intelligent user interfaces
Preliminary evaluation of the interactive drama facade
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Compelling experiences in mixed reality interactive storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mixed Reality in Education, Entertainment, and Training
IEEE Computer Graphics and Applications
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Experiences Employing Novice Wizard Operators in a Gallery Setting
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Looking at the Interactive Narrative Experience through the Eyes of the Participants
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Eliza meets the wizard-of-oz: blending machine and human control of embodied characters
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social augmented reality for sensor visualization in ubiquitous virtual reality
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Don't open that door: designing gestural interactions for interactive narratives
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact with two autonomous characters, Trip and Grace. Our experience converting a desktop based game to augmented reality sheds light on the design challenges of developing mixed physical/virtual AI-based drama. We share our initial observations of players from a live demonstration and talk about our work moving forward.