Initial lessons from AR Façade, an interactive augmented reality drama

  • Authors:
  • Steven Dow;Manish Mehta;Annie Lausier;Blair MacIntyre;Micheal Mateas

  • Affiliations:
  • College of Computing, GVU Center, Georgia Institute of Technology Atlanta, GA;College of Computing, GVU Center, Georgia Institute of Technology Atlanta, GA;College of Computing, GVU Center, Georgia Institute of Technology Atlanta, GA;College of Computing, GVU Center, Georgia Institute of Technology Atlanta, GA;College of Computing, GVU Center, Georgia Institute of Technology Atlanta, GA

  • Venue:
  • Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
  • Year:
  • 2006

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Abstract

In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact with two autonomous characters, Trip and Grace. Our experience converting a desktop based game to augmented reality sheds light on the design challenges of developing mixed physical/virtual AI-based drama. We share our initial observations of players from a live demonstration and talk about our work moving forward.