Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Tangible comics: a performance space with full-body interaction
Proceedings of the international conference on Advances in computer entertainment technology
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Reading Glove: designing interactions for object-based tangible storytelling
Proceedings of the 1st Augmented Human International Conference
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for free-hand TV control
Proceedings of the 10th European conference on Interactive tv and video
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"Don't Open That Door" is a gesture-based interactive narrative project set in the universe of the TV show Supernatural. The project leverages expectations of the horror genre and fan knowledge of the show to elicit expressive interactions and provide satisfying dramatic responses within a seamless scenario in order to create dramatic agency for the interactor. We use verbal, audiovisual, reactive, and mimetic techniques to script the interactor. From our research, design process, and user observations, we gain insight in to designing for dramatic agency and managing user expectations in gesture-based interactive systems.