Gesture + play: full-body interaction for virtual environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Creating and using interactive narratives: reading and writing branching comics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Don't open that door: designing gestural interactions for interactive narratives
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer vision have not utilized the full storytelling or performance potential of these environments.allOur aim is to produce an environment that can create a space for redefining the conventions of comics, performance, film, photography, and animation. In relation to that, we are exploring the design problems that can arise when computer vision technology is contextualized in an interactive story telling environment.