Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
21st Century Game Design (Game Development Series)
21st Century Game Design (Game Development Series)
Player modeling in the interactive drama architecture
Player modeling in the interactive drama architecture
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
Understanding user engagement in immersive and interactive stories
Understanding user engagement in immersive and interactive stories
Recognizing, modeling, and responding to users' affective states
UM'05 Proceedings of the 10th international conference on User Modeling
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Exploring the usability of immersive interactive storytelling
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Hi-index | 0.00 |
In this paper, we offer an empirical investigation of AR Façade, an Immersive and Interactive Story where players interact with an animated married couple through an augmented reality (AR) interface that allows for unconstrained body movement and speech communication. We conducted a "mixed-method" in-depth analysis of thirty-three players during a gallery installation of the experience and identified five emergent "styles of play". We present qualitative case studies to illustrate the diverse behavior of participants and then we analyze quantitative differences that can lead to improved player modeling. Like prior work on play types in other media environments, our work elucidates the range of behaviors that can emerge in immersive and interactive stories.