The second self: computers and the human spirit
The second self: computers and the human spirit
Musings on telepresence and virtual presence
Presence: Teleoperators and Virtual Environments - Premier issue
Creating the invisible interface: (invited talk)
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Defining virtual reality: dimensions determining telepresence
Communication in the age of virtual reality
Sound and communication in virtual reality
Communication in the age of virtual reality
The invisible computer
Embodiment in conversational interfaces: Rea
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Designing social presence of social actors in human computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Comparative Study of User Performance in a Map-Based Virtual Environment
VR '03 Proceedings of the IEEE Virtual Reality 2003
Preliminary evaluation of the interactive drama facade
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
Interweaving mobile games with everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Initial lessons from AR Façade, an interactive augmented reality drama
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
User engagement in physically embodied narrative experiences
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
AR façade: an augmented reality interactve drama
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Evaluating a conversation-centered interactive drama
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audio Analysis of Human/Virtual-Human Interaction
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Towards Intelligent Computer Assisted Educational Role-Play
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Technology-Enhanced Role-Play for Intercultural Learning Contexts
ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
On the role of presence in mixed reality
Presence: Teleoperators and Virtual Environments
Technical Section: Annotation in outdoor augmented reality
Computers and Graphics
Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Eliza meets the wizard-of-oz: blending machine and human control of embodied characters
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making friends by killing them: using location-based urban gaming to expand personal networks
CHI '10 Extended Abstracts on Human Factors in Computing Systems
AR interfacing with prototype 3D applications based on user-centered interactivity
Computer-Aided Design
Playing with words: from intuition to evaluation of game dialogue interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Multimodal interaction with a virtual character in interactive storytelling
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
Design and evaluation of player experience of a location-based mobile game
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Limits of rereadability in procedural interactive stories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perception of spatial relations and of coexistence with virtual agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Full body gestures enhancing a game book for interactive story telling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Using an interactive visual novel to promote patient empowerment through engagement
Proceedings of the International Conference on the Foundations of Digital Games
Getting a word in: adding artificial pauses to natural language interaction
Proceedings of the International Conference on the Foundations of Digital Games
The paradox of rereading in hypertext fiction
Proceedings of the 23rd ACM conference on Hypertext and social media
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Reading again for the first time: a model of rereading in interactive stories
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
A Robust Interactive Narrative Framework for Edutainment
International Journal of Interactive Communication Systems and Technologies
Proceedings of the 2013 Inputs-Outputs Conference: An Interdisciplinary Conference on Engagement in HCI and Performance
Video interaction: a research agenda
Personal and Ubiquitous Computing
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In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Façade as the object of study. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation of objects in the space. We present participants' experiences across three different versions of Façade -- augmented reality (AR) and two desktop computing based implementations, one where players communicate using speech and the other using typed keyboard input. Through interviews and observations of players, we find that immersive AR can create an increased sense of presence, confirming generally held expectations. However, we demonstrate that increased presence does not necessarily lead to more engagement. Rather, mediation may be necessary for some players to fully engage with certain interactive media experiences.