Technology-Enhanced Role-Play for Intercultural Learning Contexts

  • Authors:
  • Mei Yii Lim;Michael Kriegel;Ruth Aylett;Sibylle Enz;Natalie Vannini;Lynne Hall;Paola Rizzo;Karin Leichtenstern

  • Affiliations:
  • School of Mathematical and Computer Sciences, Heriot Watt University, Edinburgh, Scotland EH14 4AS;School of Mathematical and Computer Sciences, Heriot Watt University, Edinburgh, Scotland EH14 4AS;School of Mathematical and Computer Sciences, Heriot Watt University, Edinburgh, Scotland EH14 4AS;Otto-Friedrich-Universität Bamberg, Bamberg, Germany D-96045;Universität Würzburg, Lehrstuhl für Psychologie IV, Würzburg, Germany D-97070;School of Computing and Technology, University of Sunderland,;Interagens s.r.l., Rome, Italy 00131;Universität Augsburg, Lehrstuhl für Multimedia-Konzepte und Anwendungen, Augsburg, Germany 86159

  • Venue:
  • ICEC '09 Proceedings of the 8th International Conference on Entertainment Computing
  • Year:
  • 2009

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Abstract

Role-play can be a powerful educational tool, especially when dealing with social or ethical issues. However while other types of education activity have been routinely technology-enhanced for some time, the specific problems of supporting educational role-play with technology have only begun to be tackled recently. Within the eCIRCUS project we have designed a framework for technology-enhanced role-play with the aim of educating adolescents about intercultural empathy. This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games. In this paper we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. Furthermore we will present some preliminary results of our first evaluation trials of ORIENT.