This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration

  • Authors:
  • Kori M. Inkpen;Wai-ling Ho-Ching;Oliver Kuederle;Stacey D. Scott;Garth B. D. Shoemaker

  • Affiliations:
  • Simon Fraser University;Simon Fraser University;Simon Fraser University;Simon Fraser University;Simon Fraser University

  • Venue:
  • CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
  • Year:
  • 1999

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Abstract

As computers become integrated in our everyday lives, it is important that we do not limit computer-based collaboration to distributed settings. As the demand for collaborative applications grows, it is imperative that we investigate how to effectively support co-located collaboration and fully understand the consequences of this style of interaction. This paper presents preliminary results from a research study which examined pairs of elementary school children playing a puzzle solving game in various collaborative setups. Children's activity and engagement levels when playing on a computer with multiple input devices was compared to other traditional collaborative settings (paper-based, common desktop configuration). Preliminary qualitative and quantitative analyses revealed three main benefits of providing each child with access to a mouse and a cursor: (a) children exhibited a significantly higher level of engagement; (b) children tended to be more active; and (c) children significantly preferred playing on a computer equipped with multiple input devices and cursors.