A small matter of programming: perspectives on end user computing
A small matter of programming: perspectives on end user computing
Design for collaborative learnability
CSCL '95 The first international conference on Computer support for collaborative learning
Single display groupware: a model for co-present collaboration
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A Case Study to Distill Structural Scaffolding Guidelines for Scaffolded Software Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Wan2tlk?: everyday text messaging
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implications of computer games for system design
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
The human-computer interaction handbook
Playing at Learning: Why Knowledge Creation Needs Fun
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 3 - Volume 3
The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents
Computer Supported Cooperative Work
Being playful: learning from children
Proceedings of the 2003 conference on Interaction design and children
Third space: sharing a computer in a first-grade classroom
Third space: sharing a computer in a first-grade classroom
Where am I and who am I?: issues in collaborative technical help
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Over the Shoulder Learning: Supporting Brief Informal Learning
Computer Supported Cooperative Work
Funology: from usability to enjoyment
Funology: from usability to enjoyment
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
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CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Strangers and friends: collaborative play in world of warcraft
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Facilitating TV production using StoryCrate
Proceedings of the 9th ACM Conference on Creativity & Cognition
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The authors combine their experiences in three independent studies of informal learning in the contexts of the workplace, school and leisure. They uncover aspects of collaborative work, learning and play involving the use of different learning and teaching techniques, and supported by appropriations of the regular use of the applications. The importance of play, both for application learning and innovative use in different settings, including the workplace, is examined. The implications of explicitly supporting ad hoc collaborative approaches to learning how to use a computer application are explored.