Anecdote: a multimedia storyboarding system with seamless authoring support
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Introduction to Human Factors Engineering (2nd Edition)
Introduction to Human Factors Engineering (2nd Edition)
The flow principle in interactivity
Proceedings of the second Australasian conference on Interactive entertainment
Schematic storyboarding for video visualization and editing
ACM SIGGRAPH 2006 Papers
The New Review of Hypermedia and Multimedia - Special issue: Scholarly hypermedia
CSC: computer supported collaborative work, learning, and play
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Tool support for creativity using externalizations
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Producing collaborative video: developing an interactive user experience for mobile tv
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
Media Crate: tangible live media production interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Lean collaboration through video gestures: co-ordinating the production of live televised sport
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer-supported access control
ACM Transactions on Computer-Human Interaction (TOCHI)
Fieldwork for Design: Theory and Practice
Fieldwork for Design: Theory and Practice
Predicting creativity in the wild: experience sample and sociometric modeling of teams
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
StoryCrate: tabletop storyboarding for live film production
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Being in the thick of in-the-wild studies: the challenges and insights of researcher participation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
StoryCrate [2] is a collaborative editing tool developed to drive creative workflow within a location based television production environment. The system was deployed in a real-world context, using professional production staff to produce a short film. In this paper we present an exploration into this deployment using interviews, observations and accounts from the crew. We provide an in-depth analysis of the study and the impact of StoryCrate on the crew's workflow. By providing a narrative of the deployment we describe how it was appropriated in-the-wild, and discuss considerations for designing tools to aid creative professionals in similarly hierarchical domains.