Beyond the chalkboard: computer support for collaboration and problem solving in meetings
Communications of the ACM
Communications of the ACM - Special issue on computer graphics: state of the arts
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UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
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CHI 98 Cconference Summary on Human Factors in Computing Systems
The usability of transparent overview layers
CHI 98 Cconference Summary on Human Factors in Computing Systems
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CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
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CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human Factors in Computing Systems
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CHI '00 Extended Abstracts on Human Factors in Computing Systems
Avoiding interference through translucent interface components in single display groupware
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Using Disortion-Oriented Displays to Support Workspace Awareness
HCI '96 Proceedings of HCI on People and Computers XI
Support for cooperatively controlled objects in multimedia applications
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Gyeongju VR theater: a journey into the breath of Sorabol
Presence: Teleoperators and Virtual Environments
Rapidly prototyping Single Display Groupware through the SDGToolkit
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Toolkits and interface creativity
Multimedia Tools and Applications
An evaluation of techniques for reducing spatial interference in single display groupware
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Preliminary evaluation of a remote mobile collaborative environment
CHI '08 Extended Abstracts on Human Factors in Computing Systems
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Complementarity of input devices to achieve knowledge sharing in meetings
Proceedings of the 2013 conference on Computer supported cooperative work
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Single Display Groupware (SDG) supports face-to-face collaborators working over a single shared display, where all people have their own input device Although SDG is simple in concept, there are surprisingly many problems in how interactions within SDG are managed One problem is the potential for interference, where one person can raise an interface component (such as a menu or dialog box) in a way that hinders what another person is doing i.e, by obscuring another person's working area that happens to be underneath the raised component. We propose transparent interface components as one possible solution to interference, while one person can raise and interact with the component, others can see through it and can continue to work underneath it To test this concept, we first implemented a simple SDG game using both opaque and transparent SDG menus. Through a controlled experiment, we then analysed how interference affects peoples' performance across an opaque and transparent menu condition: a solo condition (where a person played alone) acts as our control. Our results show that the transparent menu did lessen the effect of interference, and that SDG players overwhelmingly preferred it to opaque menus.