Designing storytelling technologies to encouraging collaboration between young children

  • Authors:
  • Steve Benford;Benjamin B. Bederson;Karl-Petter Åkesson;Victor Bayon;Allison Druin;Pär Hansson;Juan Pablo Hourcade;Rob Ingram;Helen Neale;Claire O'Malley;Kristian T. Simsarian;Danaë Stanton;Yngve Sundblad;Gustav Taxén

  • Affiliations:
  • The University of Nottingham, University Park, Nottingham, UK;The Swedish Institute of Computer Science, SICS, Stockholm, Sweden and The University of Maryland, College Park, MD;The Swedish Institute of Computer Science, SICS, Stockholm, Sweden;The University of Nottingham, University Park, Nottingham, UK;The Royal Institute of Technology, KTH, Stockholm, Sweden and The University of Maryland, College Park, MD;The Swedish Institute of Computer Science, SICS, Stockholm, Sweden;The Swedish Institute of Computer Science, SICS, Stockholm, Sweden and The University of Maryland, College Park, MD;The University of Nottingham, University Park, Nottingham, UK;The University of Nottingham, University Park, Nottingham, UK;The University of Nottingham, University Park, Nottingham, UK;The Swedish Institute of Computer Science, SICS, Stockholm, Sweden;The University of Nottingham, University Park, Nottingham, UK;The Royal Institute of Technology, KTH, Stockholm, Sweden;The Royal Institute of Technology, KTH, Stockholm, Sweden

  • Venue:
  • Proceedings of the SIGCHI conference on Human Factors in Computing Systems
  • Year:
  • 2000

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Abstract

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children are invited to discover the added benefits of working together. This idea has been motivated by our experiences of using early versions of our technologies in schools in Sweden and the UK. We compare the approach of encouraging collaboration with other approaches to synchronizing shared interfaces. We describe how we have revised the technologies to encourage collaboration and to reflect design suggestions made by the children themselves.