Playing together beats playing apart, especially for girls
CSCL '95 The first international conference on Computer support for collaborative learning
Designing storytelling technologies to encouraging collaboration between young children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Building KidPad: an application for children's collaborative storytelling
Software—Practice & Experience
White rooms and morphing don't mix: setting and the evaluation of visualization techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Actions speak loudly with words: unpacking collaboration around the table
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Interaction Design and Children
Interaction Design and Children
Supporting parent-young child activities with interactive tabletops: a conceptual analysis
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
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Our experience report describes the design and development of an educational game for interactive, multi-touch tabletop displays. The game has been designed for children aged 5-10 on the SMART Tabletop platform. This experience report describes the process, design and development of our application and the implications we have drawn from this work in the design of educational technologies for interactive multi-touch tabletops. To investigate the effectiveness of our design, and to identify potential issues in deploying our software, we conducted participant interviews. Based on our design and development process, as well as our participant feedback, we have identified several key issues regarding the development of educational software for K-5 aged (5-10 years old) children on digital tabletops. This research was conducted at the University of Waterloo jointly by the Collaborative Systems Laboratory and the Critical Media Lab.