Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Information Technology in Childhood Education Annual
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Preschool children's use of mouse buttons
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
'My world(s)': a tabletop environment to support fantasy play for kindergarten children
Proceedings of the 6th international conference on Interaction design and children
Exploring true multi-user multimodal interaction over a digital table
Proceedings of the 7th ACM conference on Designing interactive systems
A Tangible Tabletop Game Supporting Therapy of Children with Cerebral Palsy
Proceedings of the 2nd International Conference on Fun and Games
Kurio: a museum guide for families
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Increasing children's social competence through games, an exploratory study
Proceedings of the 8th International Conference on Interaction Design and Children
Bringing tabletop technologies to kindergarten children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Proceedings of the 2010 ACM conference on Computer supported cooperative work
WeSearch: supporting collaborative search and sensemaking on a tabletop display
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Solar scramble: an educational children's game for collaborative multi-touch digital tabletops
Proceedings of the 28th ACM International Conference on Design of Communication
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Towards a teacher-centric approach for multi-touch surfaces in classrooms
ACM International Conference on Interactive Tabletops and Surfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
Young children have development characteristics that make the traditional desktop a less favorable choice for supporting parent-young child activities. However, they love to explore the world through touch, which makes multi-touch interactive tabletops good candidates for affording parent-young child interactions. Yet our understanding of designing tabletop applications to support parent-young child interactions is very limited. This paper reviews the related literature on the research topic, and presents the design implications of supporting parent-young child activities through a digital tabletop.