Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Tasks-in-interaction: paper and screen based documentation in collaborative activity
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
A collaborative medium for the support of conversational props
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Children's collaboration styles in a Newtonian microworld
Conference Companion on Human Factors in Computing Systems
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An exploration into supporting artwork orientation in the user interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Connectables: dynamic coupling of displays for the flexible creation of shared workspaces
Proceedings of the 14th annual ACM symposium on User interface software and technology
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Empirical development of a heuristic evaluation methodology for shared workspace groupware
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Serendipity within a Ubiquitous Computing Environment: A Case for Opportunistic Browsing
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Rapidly prototyping Single Display Groupware through the SDGToolkit
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Read-It: five-to-seven-year-old children learn to read in a tabletop environment
Proceedings of the 2004 conference on Interaction design and children: building a community
ACM SIGGROUP Bulletin
Avoiding interference: how people use spatial separation and partitioning in SDG workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Lumisight Table: An Interactive View-Dependent Tabletop Display
IEEE Computer Graphics and Applications
Roles of Orientation in Tabletop Collaboration: Comprehension, Coordination and Communication
Computer Supported Cooperative Work
ECHOES: encouraging companionship, home organization, and entertainment in seniors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Collaborative coupling over tabletop displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the effects of fluid interface components on tabletop collaboration
Proceedings of the working conference on Advanced visual interfaces
TNT: improved rotation and translation on digital tables
GI '06 Proceedings of Graphics Interface 2006
Empirical investigation into the effect of orientation on text readability in tabletop displays
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
The effects of interaction technique on coordination in tabletop groupware
GI '07 Proceedings of Graphics Interface 2007
Personal and Ubiquitous Computing - Special Issue: User-centred design and evaluation of ubiquitous groupware
Presence disparity in mixed presence collaboration
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Public and private workspaces on tabletop displays
AUIC '08 Proceedings of the ninth conference on Australasian user interface - Volume 76
Sphere: multi-touch interactions on a spherical display
Proceedings of the 21st annual ACM symposium on User interface software and technology
Collaboration and interference: awareness with mice or touch input
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Media Crate: tangible live media production interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Qu'est-ce qu'une surface d'affichage?: une analyse rétrospective
Proceedings of the 21st International Conference on Association Francophone d'Interaction Homme-Machine
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
International Journal of Human-Computer Studies
Developing the story: designing an interactive storytelling application
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Visualizing and manipulating automatic document orientation methods using vector fields
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Mutual awareness in collocated and distant collaborative tasks using shared interfaces
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Sketched menu: a tabletop-menu technique for GUI object creation
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks
Information Processing and Management: an International Journal
It's just a toolbar!: using tangibles to help children manage conflict around a multi-touch tabletop
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Physical and digital media usage patterns on interactive tabletop surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Digital mysteries: designing for learning at the tabletop
ACM International Conference on Interactive Tabletops and Surfaces
OA-graphs: orientation agnostic graphs for improving the legibility of charts on horizontal displays
ACM International Conference on Interactive Tabletops and Surfaces
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
Techniques d'interaction collaborative autour d'une table interactive
Conference Internationale Francophone sur I'Interaction Homme-Machine
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating an automatic rotation feature in collaborative tabletop workspaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
"Oh snap" - helping users align digital objects on touch interfaces
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Supporting parent-young child activities with interactive tabletops: a conceptual analysis
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Experiences: a year in the life of an interactive desk
Proceedings of the Designing Interactive Systems Conference
Cross-device interaction via micro-mobility and f-formations
Proceedings of the 25th annual ACM symposium on User interface software and technology
Tabletop games for photo consumption at theme parks
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Collaboratively creating a thematic repository using interactive table-top technology
TPDL'12 Proceedings of the Second international conference on Theory and Practice of Digital Libraries
Semiautomatic and user-centered orientation of digital artifacts on multi-touch tabletops
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables
Proceedings of the 2013 conference on Computer supported cooperative work
Complementarity of input devices to achieve knowledge sharing in meetings
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing co-located tabletop interaction for rehabilitation of brain injury
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Enabling relationship building in tabletop-supported advisory settings
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, orientation was recognized as a significant human factor issue that must be addressed by electronic tabletop designers. As with traditional tables, when people stand at different positions around a horizontal display they will be viewing the contents from different angles. One common solution to this problem is to have the software reorient objects so that any given individual can view them 'right way up.' Yet is this the best approach? If not, how do people actually use orientation on tables? To answer these questions, we conducted an observational study of collaborative activity on a traditional table. Our results show that the strategy of reorienting objects to a person's view is overly simplistic: while important, it is an incomplete view of how people exploit their ability to reorient objects. Orientation proves critical in how individuals comprehend information, how collaborators coordinate their actions, and how they mediate communication. The coordinating role of orientation is evident in how people establish personal and group spaces, and how they signal ownership of objects. In terms of communication, orientation is useful in initiating communicative exchanges and in continuing to speak to individuals about particular objects and work patterns as collaboration progresses. The three roles of orientation have significant implications for the design of tabletop software and the assessment of existing tabletop systems.