Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
How people use orientation on tables: comprehension, coordination and communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
Proceedings of the 16th annual ACM symposium on User interface software and technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Comparing 2D Vector Field Visualization Methods: A User Study
IEEE Transactions on Visualization and Computer Graphics
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Visualization techniques for circular tabletop interfaces
Proceedings of the Working Conference on Advanced Visual Interfaces
Under my finger: human factors in pushing and rotating documents across the table
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Sketched menu: a tabletop-menu technique for GUI object creation
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Dynamic portals: a lightweight metaphor for fast object transfer on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A pattern language for interactive tabletops in collaborative workspaces
Proceedings of the 15th European Conference on Pattern Languages of Programs
Semiautomatic and user-centered orientation of digital artifacts on multi-touch tabletops
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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We introduce and illustrate a design framework whereby tabletop documents are oriented according to vector fields that can be visualized and altered by end users. We explore and illustrate the design space using interactive 2D mockups and show how this approach can potentially combine the advantages of the fully manual and fully automatic document orientation methods previously proposed in the literature.