Informing the Design of Direct-Touch Tabletops
IEEE Computer Graphics and Applications
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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WeSearch: supporting collaborative search and sensemaking on a tabletop display
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Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Sticky tools: full 6DOF force-based interaction for multi-touch tables
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Supporting sandtray therapy on an interactive tabletop
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lo-fi prototyping to design interactive-tabletop applications for children
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The effect of DOF separation in 3D manipulation tasks with multi-touch displays
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SketchTop: design collaboration on a multi-touch tabletop
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ACM International Conference on Interactive Tabletops and Surfaces
Integrating 2D mouse emulation with 3D manipulation for visualizations on a multi-touch table
ACM International Conference on Interactive Tabletops and Surfaces
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Advances in Human-Computer Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Grids & guides: multi-touch layout and alignment tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating an automatic rotation feature in collaborative tabletop workspaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
2D similarity transformations on multi-touch surfaces
Proceedings of Graphics Interface 2011
Integrated rotation and translation for 3d manipulation on multi-touch interactive surfaces
SG'11 Proceedings of the 11th international conference on Smart graphics
Evaluation of 3D object manipulation on multi-touch surfaces using unconstrained viewing angles
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Hands-on interactive tabletop LEGO application
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Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Drawing shapes and lines: spawning objects on interactive tabletops
CHI '12 Extended Abstracts on Human Factors in Computing Systems
The effect of perspective projection in multi-touch 3D interaction
Proceedings of Graphics Interface 2012
Two-Finger Gestures for 6DOF Manipulation of 3D Objects
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Semiautomatic and user-centered orientation of digital artifacts on multi-touch tabletops
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OrMiS: a tabletop interface for simulation-based training
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Deconstructing the touch experience
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Weighted integral rotation and translation for touch interaction
SIGGRAPH Asia 2013 Posters
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A digital tabletop, such as the one shown in Figure 1, offers several advantages over other groupware form factors for collaborative applications. However, users of a tabletop system do not share a common perspective for the display of information: what is presented right-side-up to one participant is upsidedown for another. In this paper, we survey five different rotation and translation techniques for objects displayed on a direct-touch digital tabletop display. We analyze their suitability for interactive tabletops in light of their respective input and output degrees of freedom, as well as the precision and completeness provided by each. We describe various tradeoffs that arise when considering which, when and where each of these techniques might be most useful.