Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Rotation and Translation Mechanisms for Tabletop Interaction
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Virtual object manipulation using a mobile phone
Proceedings of the 2005 international conference on Augmented tele-existence
Shallow-depth 3d interaction: design and evaluation of one-, two- and three-touch techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile augmented reality interaction techniques for authoring situated media on-site
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
A screen-space formulation for 2D and 3D direct manipulation
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Freeze-Set-Go interaction method for handheld mobile augmented reality environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
In-air typing interface for mobile devices with vibration feedback
ACM SIGGRAPH 2010 Emerging Technologies
Multimodal interaction concepts for mobile augmented reality applications
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
tBox: a 3d transformation widget designed for touch-screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phone-based motion control in VR: analysis of degrees of freedom
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Extending the virtual trackball metaphor to rear touch input
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
The design and evaluation of 3D positioning techniques for multi-touch displays
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks
IEEE Transactions on Visualization and Computer Graphics
Designing gestures for mobile 3D gaming
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Existing interaction techniques for mobile AR often use the multi-touch capabilities of the device's display for object selection and manipulation. To provide full 3D manipulation by touch in an integral way, existing approaches use complex multi finger and hand gestures. However, they are difficult or impossible to use in one-handed handheld AR scenarios and their usage requires prior knowledge. Furthermore, a handheld's touch screen offers only two dimensions for interaction and limits manipulation to physical screen size. To overcome these problems, we present two novel intuitive six degree-of-freedom (6DOF) manipulation techniques, 3DTouch and HOMER-S. While 3DTouch uses only simple touch gestures and decomposes the degrees of freedom, Homer-S provides full 6DOF and is decoupled from screen input to overcome physical limitations. In a comprehensive user study, we explore performance, usability and accuracy of both techniques. Therefore, we compare 3DTouch with HOMER-S in four different scenarios with varying transformation requirements. Our results reveal both techniques to be intuitive to translate and rotate objects. HOMER-S lacks accuracy compared to 3DTouch but achieves significant performance increases in terms of speed for transformations addressing all 6DOF.