An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advanced Interaction Techniques for Augmented Reality Applications
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
SixthSense: a wearable gestural interface
ACM SIGGRAPH ASIA 2009 Sketches
Shape recognition and pose estimation for mobile augmented reality
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
In-place 3D sketching for authoring and augmenting mechanical systems
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
In-air typing interface for mobile devices with vibration feedback
ACM SIGGRAPH 2010 Emerging Technologies
Player control in a real-time mobile augmented reality game
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
DrillSample: precise selection in dense handheld augmented reality environments
Proceedings of the Virtual Reality International Conference: Laval Virtual
3DTouch and HOMER-S: intuitive manipulation techniques for one-handed handheld augmented reality
Proceedings of the Virtual Reality International Conference: Laval Virtual
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Augmented reality on mobile phones - i.e. applications where users look at the live image of the device's video camera and the scene that they see is enriched by 3D virtual objects - provides great potential in areas such as cultural heritage, entertainment, and tourism. However, current interaction concepts are often limited to pure 2D pointing and clicking on the device's screen. This paper explores different interaction approaches that rely on multimodal sensor input and aim at providing a richer, more complex, and engaging interaction experience. We present a user study that investigates the usefulness of our approaches, verify their usability, and identify limitations as well as possibilities for interaction development for mobile augmented reality.