Online scene modeling for interactive AR applications
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
ARSC: Augmented reality student card
Computers & Education
Multimodal interaction concepts for mobile augmented reality applications
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Camera-based in-situ 3D modeling techniques for AR Diorama in ubiquitous virtual reality
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Current status, opportunities and challenges of augmented reality in education
Computers & Education
Tracking-based interaction for object creation in mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
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We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are used to construct a 3D virtual scene augmented on top of the real drawing. Model structure and properties can be modified by editing the sketch itself and printed content can be combined with hand sketches to form a single scene. Authoring by sketching opens up new forms of interaction that have not been previously explored in Augmented Reality. To demonstrate the technology, we implemented an application that constructs 3D AR scenes of mechanical systems from freehand sketches, and animates the scenes using a physics engine. We provide examples of scenes composed from trihedral solid models, forces, and springs. Finally, we describe how sketch interaction can be used to author complicated physics experiments in a natural way.