Camera-based in-situ 3D modeling techniques for AR Diorama in ubiquitous virtual reality

  • Authors:
  • Atsushi Umakatsu;Hiroyuki Yasuhara;Tomohiro Mashita;Kiyoshi Kiyokawa;Haruo Takemura

  • Affiliations:
  • Graduate School of Information Science and Technology, Osaka University, Suita, Osaka, Japan;Graduate School of Information Science and Technology, Osaka University, Suita, Osaka, Japan;Graduate School of Information Science and Technology, Osaka University, Suita, Osaka, Japan and Cybermedia Center, Osaka University, Toyonaka, Osaka, Japan;Graduate School of Information Science and Technology, Osaka University, Suita, Osaka, Japan and Cybermedia Center, Osaka University, Toyonaka, Osaka, Japan;Graduate School of Information Science and Technology, Osaka University, Suita, Osaka, Japan and Cybermedia Center, Osaka University, Toyonaka, Osaka, Japan

  • Venue:
  • Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
  • Year:
  • 2011

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Abstract

We have been studying an in-situ 3D modeling and authoring system, AR Diorama. In the AR Diorama system, a user is able to reconstruct a 3D model of a real object of concern and describe behaviors of the model by stroke input. In this article, we will introduce two ongoing studies on interactive 3D reconstruction techniques. First technique is feature-based. Natural feature points are first extracted and tracked. A convex hull is then obtained from the feature points based on Delaunay tetrahedralisation. The polygon mesh is carved to approximate the target object based on a feature-point visibility test. Second technique is region-based. Foreground and background color distribution models are first estimated to extract an object region. Then a 3D model of the target object is reconstructed by silhouette carving. Experimental results show that the two techniques can reconstruct a better 3D model interactively compared with our previous system.