Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The NURBS book (2nd ed.)
Learning a Classification Model for Segmentation
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Modelling and Interpretation of Architecture from Several Images
International Journal of Computer Vision
Keyframe-based tracking for rotoscoping and animation
ACM SIGGRAPH 2004 Papers
An Experimental Comparison of Min-Cut/Max-Flow Algorithms for Energy Minimization in Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
Using Geometric Constraints through Parallelepipeds for Calibration and 3D Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling hair from multiple views
ACM SIGGRAPH 2005 Papers
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
A shape hierarchy for 3D modelling from video
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Unwrap mosaics: a new representation for video editing
ACM SIGGRAPH 2008 papers
3D-modeling by ortho-image generation from image sequences
ACM SIGGRAPH 2008 papers
Image based modelling with VideoTrace
ACM SIGGRAPH Computer Graphics
Structured design of interactive VR applications
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Interactive 3D architectural modeling from unordered photo collections
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Content-preserving warps for 3D video stabilization
ACM SIGGRAPH 2009 papers
Camera Resectioning from a Box
SCIA '09 Proceedings of the 16th Scandinavian Conference on Image Analysis
OutlinAR: an assisted interactive model building system with reduced computational effort
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
VR Based Movie Watching Method by Reproduction of Spatial Sensation
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
In-Situ 3D Indoor Modeler with a Camera and Self-contained Sensors
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Image-based street-side city modeling
ACM SIGGRAPH Asia 2009 papers
Structured annotations for 2D-to-3D modeling
ACM SIGGRAPH Asia 2009 papers
Exploratory modeling with collaborative design spaces
ACM SIGGRAPH Asia 2009 papers
Nonlinear disparity mapping for stereoscopic 3D
ACM SIGGRAPH 2010 papers
Unstructured video-based rendering: interactive exploration of casually captured videos
ACM SIGGRAPH 2010 papers
Combining monoSLAM with object recognition for scene augmentation using a wearable camera
Image and Vision Computing
A web system for creating and sharing 3D auditory contents
ACM SIGGRAPH 2010 Posters
Image-assisted modeling from sketches
Proceedings of Graphics Interface 2010
3D feature extraction from uncalibrated video clips
Proceedings of the 1st international workshop on 3D video processing
Superpixels and supervoxels in an energy optimization framework
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
Photo-consistent planar patches from unstructured cloud of points
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part V
Turbopixel segmentation using Eigen-images
IEEE Transactions on Image Processing
Digilog miniature: real-time, immersive, and interactive AR on miniatures
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
StereoBrush: interactive 2D to 3D conversion using discontinuous warps
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Camera-based in-situ 3D modeling techniques for AR Diorama in ubiquitous virtual reality
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume part II
Feature trajectory retrieval with application to accurate structure and motion recovery
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
A semi-interactive panorama based 3D reconstruction framework for indoor scenes
Computer Vision and Image Understanding
Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
Computer Graphics Forum
O-snap: Optimization-based snapping for modeling architecture
ACM Transactions on Graphics (TOG)
iModel: interactive co-segmentation for object of interest 3d modeling
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
Special Section on HDR Imaging: Spatially varying image based lighting using HDR-video
Computers and Graphics
Editor's Choice Article: Image-consistent patches from unstructured points with J-linkage
Image and Vision Computing
Components for bidirectional augmented broadcasting services on smart TVs
Multimedia Tools and Applications
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VideoTrace is a system for interactively generating realistic 3D models of objects from video---models that might be inserted into a video game, a simulation environment, or another video sequence. The user interacts with VideoTrace by tracing the shape of the object to be modelled over one or more frames of the video. By interpreting the sketch drawn by the user in light of 3D information obtained from computer vision techniques, a small number of simple 2D interactions can be used to generate a realistic 3D model. Each of the sketching operations in VideoTrace provides an intuitive and powerful means of modelling shape from video, and executes quickly enough to be used interactively. Immediate feedback allows the user to model rapidly those parts of the scene which are of interest and to the level of detail required. The combination of automated and manual reconstruction allows VideoTrace to model parts of the scene not visible, and to succeed in cases where purely automated approaches would fail.