VR Based Movie Watching Method by Reproduction of Spatial Sensation

  • Authors:
  • Kunihiro Nishimura;Aoi Ito;Tomohiro Tanikawa;Michitaka Hirose

  • Affiliations:
  • Graduate School of Information Science and Technology, The Univeristy of Tokyo,;Graduate School of Interdisciplinary Information Studies, The University of Tokyo, Tokyo, Japan 113-8656;Graduate School of Information Science and Technology, The Univeristy of Tokyo,;Graduate School of Information Science and Technology, The Univeristy of Tokyo,

  • Venue:
  • VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
  • Year:
  • 2009

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Abstract

A conventional movie watching method is to view movies in front of a large screen such as theaters. Conventional presenting images in fixed position have a problem that it is easy for audiences to lose their spatial sensation of existing movies. In this paper, we propose a novel movie watching method in order to improve presence in existing media contents using virtual reality technology. We assumed when frames are presented with shooting angle based on audiences' looking position, their presence will be much higher. To represent the camera-shooting angle, we used a optical flow method. We proposed a movie watching viewing method based on the reconstructed camera shooting angle which is presented with a moving projector or a wall screen. We thought that our method made it possible to reconstruct lost spatial in movies.