Performance of optical flow techniques
International Journal of Computer Vision
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The first order expansion of motion equations in the uncalibrated case
Computer Vision and Image Understanding
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
CABIN-A multiscreen display for computer experiments
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
ACM SIGGRAPH 2005 Papers
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
An iterative image registration technique with an application to stereo vision
IJCAI'81 Proceedings of the 7th international joint conference on Artificial intelligence - Volume 2
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A conventional movie watching method is to view movies in front of a large screen such as theaters. Conventional presenting images in fixed position have a problem that it is easy for audiences to lose their spatial sensation of existing movies. In this paper, we propose a novel movie watching method in order to improve presence in existing media contents using virtual reality technology. We assumed when frames are presented with shooting angle based on audiences' looking position, their presence will be much higher. To represent the camera-shooting angle, we used a optical flow method. We proposed a movie watching viewing method based on the reconstructed camera shooting angle which is presented with a moving projector or a wall screen. We thought that our method made it possible to reconstruct lost spatial in movies.