Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ACM SIGGRAPH 2005 Papers
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
3-D Depth Reconstruction from a Single Still Image
International Journal of Computer Vision
International Journal of Computer Vision
3D-modeling by ortho-image generation from image sequences
ACM SIGGRAPH 2008 papers
Image-based street-side city modeling
ACM SIGGRAPH Asia 2009 papers
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This paper deals with the challenge of city-scale 3D reconstruction using computer vision techniques. Our method combines the photogrammetric map created from aerial photographs with photographs taken by the general public. The former gives the surface, while the latter gives the texture, and we make a 3D model step-by-step based on a semiautomatic process. We applied this method to the 3D reconstruction of the citadel of Bam, which is a collapsed historical site by the earthquake. Available photographs are limited because new images cannot be captured after the collapse, but we successfully produced a 3D model of the site with texture taken from the photograph. Our system is based on 3ds Max software with several MAXScript tools, such as automatic tools for generating mesh surface from wireframe by assuming walls, slopes and grounds, and assistance tools for a semi-automatic process of estimating camera parameters and transformation matrix.