Building database applications of virtual reality with X-VRML
Proceedings of the seventh international conference on 3D Web technology
Contigra: an XML-based architecture for component-oriented 3D applications
Proceedings of the seventh international conference on 3D Web technology
Behavior3D: an XML-based framework for 3D graphics behavior
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Visual specification of behaviours in VRML worlds
Proceedings of the ninth international conference on 3D Web technology
YABLE—yet another behaviour language
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A Novel Solution for the Development of Collaborative Virtual Environment Simulations in Large Scale
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
Using the AMACONT architecture for flexible adaptation of 3D web applications
Proceedings of the eleventh international conference on 3D web technology
Using aspect oriented methods to add behaviour to X3D documents
Proceedings of the eleventh international conference on 3D web technology
SSIML/Components: a visual language for the abstract specification of 3D components
Proceedings of the eleventh international conference on 3D web technology
From coarse-grained components to DVE applications: a service- and component-based framework
Proceedings of the twelfth international conference on 3D web technology
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
Designing behaviour-rich interactive virtual museum exhibitions
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive 3D class room: a framework for Web3D using J3D and JMF
Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India
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A novel approach to structured design of complex interactive virtual reality applications, called Flex-VR, is presented. Two main elements of the approach are: first, componentization of VR content, which enables to dynamically compose interactive behavior-rich virtual scenes from independent components, and second, a high-level VR content model, which enables users to easily create and manipulate complex VR application content.