The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Scene Modelling, Recognition and Tracking with Invariant Image Features
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Magic Story Cube: an interactive tangible interface for storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Scalable Recognition with a Vocabulary Tree
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2
VideoTrace: rapid interactive scene modelling from video
ACM SIGGRAPH 2007 papers
SBA: A software package for generic sparse bundle adjustment
ACM Transactions on Mathematical Software (TOMS)
An all-in-one solution to geometric and photometric calibration
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Parallel Tracking and Mapping for Small AR Workspaces
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Object recognition and localization while tracking and mapping
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Interactive model reconstruction with user guidance
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Automatic confidence adjustment of visual cues in model-based camera tracking
Computer Animation and Virtual Worlds - VRCAI 08
Scalable real-time planar targets tracking for digilog books
The Visual Computer: International Journal of Computer Graphics
Digilog book for temple bell tolling experience based on interactive augmented reality
Virtual Reality - Special Issue on Cultural Technology
Miniature alive: augmented reality-based interactive digilog experience in miniature exhibition
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Vision-based all-in-one solution for augmented reality and its storytelling applications
The Visual Computer: International Journal of Computer Graphics
Hi-index | 0.00 |
In this paper, we propose a framework to realize a real-time, immersive, and interactive Augmented Reality running on a miniature. We achieve these challenging goals by harmonizing unknown tracking data generation, structure-supported marker-less tracking, and user-event handling within VR authoring tool. We cluster unknown 3D keypoints by using selective keyframe-based 3D reconstruction for real-time parallel detection by tracking. Afterwards, we align 3D keypoints and CAD models by using user-assisted iterative fitting method to resolve occlusions and shadows between real and virtual objects. At last, we retrieve active/passive commands by interpreting events from users' speech, ray-pointing interface, and camera distance to interact with the augmented contents. We developed the digilog miniature system to show validity of the proposed framework. According to experimental results, the system worked about 20 frames per second: 7.82 ms for tracking, 38.35 ms for contents rendering. The proposed framework can be applied to storytelling, manufacturing simulation, urban planning and so on.