The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Authoring edutainment content through video annotations and 3D model augmentation
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
A tangible game interface using projector-camera systems
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Digilog miniature: real-time, immersive, and interactive AR on miniatures
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Technical skills in developing augmented reality application: teachers' readiness
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Framing storytelling with games
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
Volume cracker: a bimanual 3D interaction technique for analysis of raw volumetric data
Proceedings of the 1st symposium on Spatial user interaction
Hi-index | 0.00 |
From of old, storytelling is important for both education and entertainment. With the augmented reality (AR) technology, storytelling becomes more and more interactive and intuitive in the sense of human computer interaction. Although AR technology is not new, it's potential in education is just beginning to be explored. In this demo we present a tangible AR interactive interface for storytelling using physical cube. We embed both the concept of AR and the concept of tangible interaction in the prototype - "Magic Story Cube". Multiple modalities including speech, 3D audio, 3D graphics and touch are used to provide the user (especially children) with multi-sensory experiences in the process of storytelling. Our research explores a new interface for children education and entertainment.