Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Magic Story Cube: an interactive tangible interface for storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
A games-based approach for teaching the introductory programming course
ACM SIGCSE Bulletin
A case study of tangible flags: a collaborative technology to enhance field trips
Proceedings of the 2006 conference on Interaction design and children
Navigating a 3D virtual environment of learning objects by hand gestures
International Journal of Advanced Media and Communication
Traffic architecture motivated Learning Object organisation in a virtual environment
International Journal of Advanced Media and Communication
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Augmented he-book: a multimedia based extension to support immersive reading experience
AIS'11 Proceedings of the Second international conference on Autonomous and intelligent systems
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In this paper, a real world based interaction metaphor has been adopted to facilitate learning about physical objects in an entertaining fashion. The proposed system incorporates an intuitive video annotation approach in order to catalog and author information about physical learning objects in a scene. The system uses augmented 3D visualization schemes and provides adequate visual cues in order to leverage the hand gesture and voice based interactions with the learning objects. These real world interaction techniques make the system transparent from the young learners and help them to become engaged in their learning activities.